INKWOOD
Every old map of this country stops in the same place.
Where the trees of Inkwood begin, the ink fades and the roads give out.
Nobody has drawn the far side yet. Each Scout who walks in adds a little more of it.
Spirits live in all of it, the drawn parts and the blank ones.
SCOUTS AND SPIRITS
Every pack holds one Scout ID and one Egg. The Egg becomes a Spirit when you wake it by playing the Minting Journey, the game's first journey.
Scouts















No two Scouts look alike.
Spirits
ZORHI 
TIZNO 
BRANQUI 
HUESARON 
OCELUMEN 
GENIVO






Every Spirit is one of 1,025 kinds, each with a name of its own.
ATLASA NEW ROBIN HOOD ADVENTURE
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