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PACKS

WHAT A SPIRITMASTER PACK HOLDS

Every pack holds one Scout ID and one Egg. The Scout ID is your character in the game. It is also what lets you in. The Egg becomes a Spirit when you wake it, and nobody can choose which.

THE LIMIT

5,000

The most packs there can ever be. Nobody can make more.

IN EVERY PACK

Scout ID+Egg

One Scout ID and one Egg. Every pack is the same until it is opened.

NOBODY CHOOSES

DRAWN

What you get is drawn by a public random number that nobody can choose, the makers included.

STEP BY STEP

What a pack gives you, one step at a time. Each step opens its details.

SCOUT IDS

In the world of Inkwood, Scouts are mapmakers who record the Spirits they meet. Your Scout ID makes you one of them.

  • No two Scout IDs look alike. There can never be more than 5,000.
  • Each look is built from twelve kinds of trait, from the background to the aura.
  • In the game you walk as your own Scout. With more than one Scout you can switch from the Profile.
  • One Scout can boost one staked Spirit. Staking has the details.
From the collection

A few of the 5,000. The one in your pack is drawn when it opens.

EGGS

Until you wake it, an Egg stays sealed in your Backpack.

An Egg
  • Its Spirit is only drawn when you wake it, by a public random number.
  • You wake it by playing the Minting Journey, the game's first journey.
  • Waking it takes one signature from your wallet and a small network cost.
  • It can wait as long as you like. Once woken, it leaves your Backpack and the Spirit is yours.

SPIRITS

Spirits are the creatures of Inkwood. Every Egg becomes one when it is woken.

  • Every Spirit is one of 1,025 kinds, each with a name of its own.
  • Each Spirit has one of six tiers: common, uncommon, rare, epic, legendary or mythic. Its tier never changes.
COMMONUNCOMMONRAREEPICLEGENDARYMYTHIC
  • One Spirit of your choice walks beside you as you explore.
  • Wild Spirits roam the game as well. You record those in your Atlas.
Some of the 1,025 kinds.

STAKING

Staking happens in your own wallet. A staked Spirit mines Bound Oro, Oro that is only spent in the game.

How fast each tier mines, against a common Spirit
COMMONx1
UNCOMMONx1.2
RAREx1.5
EPICx2
LEGENDARYx3
MYTHICx9

How much Oro a common Spirit mines a day: not decided yet.

  • Only a woken Spirit can be staked. It stays in your wallet the whole time.
  • A staked Spirit mines Bound Oro, kept for the player who staked it. There is no claim.
  • Its tier sets its rate, as a multiple of a common Spirit's: uncommon 1.2, rare 1.5, epic 2, legendary 3, mythic 9.
  • One Scout can boost one Spirit. The boost is set by the Scout's public traits, and it is one of +10%, +17%, +24%, +32% or +40%.
  • Staking Spirits of different tiers adds 5% for each different tier, up to 25%.
  • A Spirit mines 5% more while its own wallet holds a set small amount of a listed Stock Token. The list is fixed: SPY, QQQ, NVDA, MU, AAPL, GOOGL, META, PLTR, MSTR, COIN, SPCX, TSLA, GLD, AMZN, AMD, INTC, GME and CRCL. While a Stock Token's own issuer pauses it, its 5% is off.
  • All of these together can at most double a Spirit's rate.
  • Mining slowly falls over time, because each 14 days pays out 2% of what is left in the pot. This never stops.
  • A staked Spirit that leaves your wallet keeps mining for you until the game clears its stake. What it mined stays yours. A Spirit never carries mined Oro to its next owner.

Everything else about Oro is on its own page.

GOOD TO KNOW

1There are no refunds, and a pack never expires.
2No pack is kept back for the team. The Store sells every one of them.
3A pack cannot change hands yet. Once it can, only a pack left sealed can be passed on.
4Every pack, Egg, Scout ID and Spirit has its picture stored on Robinhood Chain itself.
5Only a regular wallet can buy at the Store and sign in to the game. A smart-contract wallet is turned away before it pays.