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ORO

THE SPIRITMASTER GAME COIN

The SpiritMaster game coin, on Robinhood Chain. It never changes your packs, Eggs, Spirits or Scouts. This page explains how it works.

OFFICIAL ADDRESS

NOT LIVE YET

Oro is not live yet, and it has no official address.

Official addressnone yet
In your walletSpiritMaster Oro, symbol OROSPIRIT

LAST UPDATED 25 OCTOBER 2026

MADE ONCE

1,000,000,000

Oro, created once. Nobody can ever create more.

ONE ORO

BOUND OROORO IN YOUR WALLET

Bound Oro is mined or won, and only spent in the game. Oro in your wallet can be sold.

SPENT IS GONE

Every Oro spent in the game is destroyed, Bound Oro and wallet Oro alike.

THE SPLIT

50%
MININGMined by staked Spirits as Bound Oro.
45%
TRADING HOUSESold for USDG. The game's only seller of Oro.
5%
PRIZESBound Oro for quests and events, from its own prize contract.

Oro is created into three contracts, and none of it goes to a person.

The game shows Oro only in whole numbers.

THE FLOW

Where Oro comes from and where it goes.

COMES TO YOULEAVES YOUINSIDE THE CONTRACTSFREED BACKING (USDG)

The squares show which way Oro moves.

SWIPE THE DRAWING SIDEWAYS ▶

YOUALL ORO1,000,000,000, made onceMINING50% of all OroPRIZES5% of all OroTRADING HOUSE45% of all OroSTAKED SPIRITSin your walletBOUND OROmined or won, spent in the gameOROin your wallet, can be soldTHE POOLholders trade Oro with each otherGAME SHOPany itemDESTROYEDevery spent Oro2% less everytwo weeksprizesbuy atone pricesell backat 80% of itspendBound Oro: gonewallet Oro frees its backing (USDG),which stays in the Trading Housethe Trading House nevertrades in the poolguard: every trade stays betweenthe Trading House's two priceswhile it has Oro to sell1234567
  1. 1
    All Oro is created at the start and split into three contracts.
  2. 2
    Staked Spirits mine Bound Oro.
  3. 3
    The prize contract grants Bound Oro for quests and events.
  4. 4
    It sells Oro for USDG and buys any Oro back.
  5. 5
    Outside the game, holders can trade Oro with each other in a pool. A guard keeps every trade there between the Trading House's two prices while the Trading House has Oro to sell. The game doesn't use it.
  6. 6
    Oro and Bound Oro both buy any item in the game.
  7. 7
    Spent Oro is gone. The USDG backing that spent wallet Oro frees stays in the Trading House.

ONE ORO, HELD TWO WAYS

There is one Oro and one supply of 1,000,000,000. Bound Oro is that same Oro held in the game for you, and Oro in your wallet is that same Oro held by you.

BOUND OROORO IN YOUR WALLET
THE SAME COINYesYes
COMES FROMMining and prizesThe Trading House, or another player
SPEND ITYesYes
SELL ITNeverYes
KEPTIn the game, for you. Nobody can unbind it.In your wallet

THE TRADING HOUSE

Oro is not on sale anywhere.

  • Oro for your wallet comes only from the Trading House in the game, which trades Oro and USDG, or from another player.
  • The Trading House sells Oro at one price for everyone. Of each payment, 80% is kept as reserve to buy that Oro back, 15% adds to that backing, and 5% runs the game. Its buy-back price is 80% of its selling price, and it never falls while USDG and the chain work.
  • In the game, you sell Oro from your wallet back to the Trading House at its buy-back price. The game trades only at the Trading House's prices.
  • Oro charges nothing extra when it moves between wallets.
  • The Trading House opens only after its code has passed review.
Where each payment to the Trading House goes
80% BACKS YOUR ORO

The reserve behind the Oro you bought.

15% ADDS TO THE BACKING

It adds to the reserve behind all the Oro sold, which is how the buy-back price can rise.

5% RUNS THE GAME

For running the game, and only that. It is the game's only income from Oro.

So 95% of every payment stays behind the Oro.

The prize fund is separate: 5% of all Oro, set aside as Bound Oro for players.

WHO HOLDS THE KEYS

The whole design has one standing key, and it can only hand out prizes, within fixed limits.

ORO COINNO KEY

It has no owner. Nobody can pause it, block a wallet, change it or create more.

TRADING HOUSENO KEY

It has no owner, no admin switch, no pause and no upgrade. Nobody can take money out of it or change its prices.

STAKINGNO KEY

It has no owner, no admin, no pause and no upgrade. Nobody can change it or release Bound Oro from it to a wallet. The game's keeper can only end a stake whose Spirit has left its owner's wallet, or a Scout's boost once that Scout has left, and anyone can do that.

PRIZE FUNDONE KEY

The owner's, used by the game. It only grants Bound Oro, at most 0.5% of the fund a day and 10,000 Oro a player a day. Those limits are fixed in the contract. It cannot touch the Trading House.

Everything else, in full
  • The game's wallet can only collect the 5% of each payment that the Trading House's own records say the game is owed. It can never take the backing.
  • The owner's hardware wallet opens the Trading House once, and one allowed account creates Oro's contracts at the start. Each permission is used up when used.
  • Anyone can send the daily nudge that lets the buy-back price rise, and the game sends it once a day. It gives no power.
  • One power sits outside the game: USDG's issuer can pause or freeze USDG itself. That would stop every trade with the Trading House while it lasts.

STAKING

How fast each tier mines, against a common Spirit
COMMONx1
UNCOMMONx1.2
RAREx1.5
EPICx2
LEGENDARYx3
MYTHICx9

How much Oro a common Spirit mines a day: not decided yet.

  • Only a revealed Spirit can be staked. It stays in your wallet the whole time.
  • A staked Spirit mines Bound Oro, kept for the player who staked it. There is no claim.
  • Its tier sets its rate, as a multiple of a common Spirit's: uncommon 1.2, rare 1.5, epic 2, legendary 3, mythic 9.
  • One Scout can boost one Spirit. The boost is set by the Scout's public traits, and it is one of +10%, +17%, +24%, +32% or +40%.
  • Staking Spirits of different tiers adds 5% for each different tier, up to 25%.
  • A Spirit mines 5% more while its own wallet holds a set small amount of a listed Stock Token. The list is fixed. It is the same 18 Stock Tokens the game ties to the Spirit types: SPY, QQQ, NVDA, MU, AAPL, GOOGL, META, PLTR, MSTR, COIN, SPCX, TSLA, GLD, AMZN, AMD, INTC, GME and CRCL. While a Stock Token's own issuer pauses it, its 5% is off.
  • In the game, each Spirit's perk is the Stock Token tied to its type. A Spirit of two types takes either of its two.
  • All of these together can at most double a Spirit's rate.
  • A boost counts from the moment it applies.
  • Mining slowly falls over time, because each 14 days pays out 2% of what is left in the pot. This never stops.
  • A staked Spirit that leaves your wallet keeps mining for you until the game clears its stake. What it mined stays yours. A Spirit never carries mined Oro to its next owner.

STAYING SAFE

1Check any Oro address against the one on this page. Never search for Oro by name: other coins called ORO already exist.
2Check that your browser shows spiritmaster.io before you copy anything from this page.
3Check every character of the address, the middle as well as the ends.
4Never share your recovery phrase, the secret words that unlock your wallet.
5Until an official address appears here, any Oro offered to you is fake.

CONTRACTS

Every official address, and what each one is.

Oro's contracts
ORO COIN

The same address as the official one at the top.

none yet
STAKING

Records every stake and holds the Oro that Spirits mine.

none yet
TRADING HOUSE

Trades Oro and USDG, and holds the backing.

none yet
PRIZE FUND

Holds the Oro for prizes.

none yet
GENESIS

Created Oro's contracts at the start, and can never run again.

none yet
The collection and three accounts
COLLECTION

The packs, Eggs, Spirits and Scouts that staking reads.

none yet
PRIZE KEY

The owner's Safe, the prize fund's one key.

none yet
OPENER

The owner's hardware wallet that opens the Trading House.

none yet
GAME'S WALLET

Collects the game's 5% of each payment.

none yet